An Infinite Generative VR world
Now with:
– Shaders, bloom & beautiful new colours
– Better performance
– Improved animations & behaviours
– A dove
See:
Playlist:
An Infinite Generative VR world
Now with:
– Shaders, bloom & beautiful new colours
– Better performance
– Improved animations & behaviours
– A dove
See:
Playlist:
VR and non-VR playthroughs showing some of the new colours, new creatures and performance improvements to Infinite Forms.
Hey I will be giving this talk at Resonate next week in Berlin! STAGE L2 TUESDAY, MAY 9, 2017 – 18:00 TO 18:30

Hey a new creature video, this time focusing on schools and formations of creatures. All the creatures, behaviours, animations and the environment are programmed in C#. The soundtrack is made by the amazing and beautiful Etherwood, who I saw perform last week.
Hey
I just published a couple of games I wrote a few years ago in Processing on Itch.
YASC is a fast-paced deathmatch style game for up to 4 players inspired by Spacewar. Each player spawns in a different corner of the screen. Bullets and the players wrap around the screen creating interesting gameplay strategies. Players must acquire ammo, lives and shields to survive. The sun in the center of the screen pulls everything towards it.
YASC requires XBOX 360 controllers to play.
NILL is a procedurally generated game about collecting pods from landing pads inspired by Lunar Lander. Use an XBOX 360 controller or the arrow keys to control your spaceship. Make sure to keep your speed low and your angle straight as you land. Also fuel is limited so make sure and collect the green fuel tanks that fall from the sky, while avoiding the falling asteroids.