My project Forms is now called Infinite Forms and it’s now an infinite 3D world with creatures and places to explore. It also has a beautiful procedural colour generation algorithm.
Hey I will be giving this talk at Resonate next week in Berlin! STAGE L2 TUESDAY, MAY 9, 2017 – 18:00 TO 18:30
Hey a new creature video, this time focusing on schools and formations of creatures. All the creatures, behaviours, animations and the environment are programmed in C#. The soundtrack is made by the amazing and beautiful Etherwood, who I saw perform last week.
I just published a couple of games I wrote a few years ago in Processing on Itch.
YASC is a fast-paced deathmatch style game for up to 4 players inspired by Spacewar. Each player spawns in a different corner of the screen. Bullets and the players wrap around the screen creating interesting gameplay strategies. Players must acquire ammo, lives and shields to survive. The sun in the center of the screen pulls everything towards it.
YASC requires XBOX 360 controllers to play.
NILL is a procedurally generated game about collecting pods from landing pads inspired by Lunar Lander. Use an XBOX 360 controller or the arrow keys to control your spaceship. Make sure to keep your speed low and your angle straight as you land. Also fuel is limited so make sure and collect the green fuel tanks that fall from the sky, while avoiding the falling asteroids.
This is a demo of Forms! A framework for procedurally creating and animating creatures that fly swim and do other crazy beautiful movements.
Super cool and inspiring music by KiloWats
Coded in C# for Unity 3D