Category Archives: Uncategorized

Nematodes

I recently read a fascinating thesis about nematodes. Nematodes are the most abundant multicellular organisms on the planet and there are around 40 quintillion of them. Inspired by the humble nematode, I wrote two programming lab tests.

This one is for fourth year Games Engines students and it uses C# and Unity to create a simulation of a school of nematodes swimming and wriggling and avoiding each other:

https://github.com/skooter500/GE2-Test-2022-Starter

This one for second year OOP students and it uses java and the processing libraries to visualise a fictitious dataset of nematodes: 

https://github.com/skooter500/OOP-Test-2022-Starter

Here are the solutions:

https://github.com/skooter500/GE2-Test-2022

https://github.com/skooter500/OOP-Test-2022

1000 Boids in Unity ECS

An implementation of boids using ECS for Unity 2020

1000 boids implementing the following behaviours:

  • Seperation
  • Cohesion
  • Alignment
  • Constrain
  • Wander

With a procedural animation and trails implemented using ECS. There are 28K entities being updated every frame getting ~100 FPS and ~80 FPS in VR. See the steamvr branch for a VR implementation

Try doing that with MonoBehaviours! Source code here: https://github.com/skooter500/ECS2020