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1000 Boids in Unity ECS

An implementation of boids using ECS for Unity 2020

1000 boids implementing the following behaviours:

  • Seperation
  • Cohesion
  • Alignment
  • Constrain
  • Wander

With a procedural animation and trails implemented using ECS. There are 28K entities being updated every frame getting ~100 FPS and ~80 FPS in VR. See the steamvr branch for a VR implementation

Try doing that with MonoBehaviours! Source code here: