I recently was interviewed as part of an ITMA project in the Cobblestone pub by the renound Tom Mulligan. In the interview, I play a few sets of tunes, talk about Tunepal, Wim Hof breathing and various other things.
Check out this awesome playlist of my Game Engines students space battles. These assignments are developed in Unity:
And here is a playlist of this years audio responsive art projects developed by first and second year programming students in Java and Processing:
I got some cool tee-shirts made!
A simple voxel terrain generator using entities. One entity per voxel. The scene has 10K entities. Definitely not the best way to do this but it looks nice!
Watch two autonomous agents fight each other to the death over and over again.
Each agent has seek, pursue and path following boid behaviours. The agents also have health and ammunition and a finite state machine. Source code in the more_states branch of this repo:
This is a video of the assignment I did for Statistics in First Year, WMT in Kevin St in 1990. It’s written in gwbasic 🙂
Stick with it. It gets interesting!
An implementation of boids using ECS for Unity 2020
1000 boids implementing the following behaviours:
With a procedural animation and trails implemented using ECS. There are 28K entities being updated every frame getting ~100 FPS and ~80 FPS in VR. See the steamvr branch for a VR implementation
Try doing that with MonoBehaviours! Source code here: https://github.com/skooter500/ECS2020