An implementation of boids using ECS for Unity 2020
1000 boids implementing the following behaviours:
- Seperation
- Cohesion
- Alignment
- Constrain
- Wander
With a procedural animation and trails implemented using ECS. There are 28K entities being updated every frame getting ~100 FPS and ~80 FPS in VR. See the steamvr branch for a VR implementation
Try doing that with MonoBehaviours! Source code here: https://github.com/skooter500/ECS2020