1000 Boids in Unity ECS

An implementation of boids using ECS for Unity 2020

1000 boids implementing the following behaviours:

  • Seperation
  • Cohesion
  • Alignment
  • Constrain
  • Wander

With a procedural animation and trails implemented using ECS. There are 28K entities being updated every frame getting ~100 FPS and ~80 FPS in VR. See the steamvr branch for a VR implementation

Try doing that with MonoBehaviours! Source code here: https://github.com/skooter500/ECS2020

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s