Tag Archives: Boids

EDEN

The task of my Games Engines 2 students this semester was to observe and record birds, insects, nematodes, bacteria or other living creatures, and simulate them, artistly or realistically using a game engine.

My plan is to exhibit the best of these assignments at the EDEN stage of Audio Garden Festival in August 2024.

Checkout the assignment brief on github.

1000 Boids in Unity ECS

An implementation of boids using ECS for Unity 2020

1000 boids implementing the following behaviours:

  • Seperation
  • Cohesion
  • Alignment
  • Constrain
  • Wander

With a procedural animation and trails implemented using ECS. There are 28K entities being updated every frame getting ~100 FPS and ~80 FPS in VR. See the steamvr branch for a VR implementation

Try doing that with MonoBehaviours! Source code here: https://github.com/skooter500/ECS2020