I recently read a fascinating thesis about nematodes. Nematodes are the most abundant multicellular organisms on the planet and there are around 40 quintillion of them. Inspired by the humble nematode, I wrote two programming lab tests.
This one is for fourth year Games Engines students and it uses C# and Unity to create a simulation of a school of nematodes swimming and wriggling and avoiding each other:
This one for second year OOP students and it uses java and the processing libraries to visualise a fictitious dataset of nematodes:
Here are the solutions:
Check out this awesome playlist of my Game Engines students space battles. These assignments are developed in Unity:
And here is a playlist of this years audio responsive art projects developed by first and second year programming students in Java and Processing:
A simple voxel terrain generator using entities. One entity per voxel. The scene has 10K entities. Definitely not the best way to do this but it looks nice!
Watch two autonomous agents fight each other to the death over and over again.
Each agent has seek, pursue and path following boid behaviours. The agents also have health and ammunition and a finite state machine. Source code in the more_states branch of this repo:
Checkout this awesome Psytrance Sprial Generator:
Spirals implemented in Unity ECS with beat tracking
Music mixed by Phil Butler: