Animats – Artificial Animals

My Game Engines student assignments for 2014. The assignment was to create an articulated animat or robot simulation that walks, crawls, flies, rolls or drags itself around under its own power. These are all coded in C++ using BGE and the Bullet Physics Engine.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s