I got some cool tee-shirts made!
Category Archives: Uncategorized
Voxel terrain generation with Entities
Boid Fighting
Watch two autonomous agents fight each other to the death over and over again.
Each agent has seek, pursue and path following boid behaviours. The agents also have health and ammunition and a finite state machine. Source code in the more_states branch of this repo:
Psytrance Spiral Generator
Checkout this awesome Psytrance Sprial Generator:
Spirals implemented in Unity ECS with beat tracking
Music mixed by Phil Butler: https://soundcloud.com/insomniac807/p…
Source Code: https://github.com/skooter500/ECS2020
Some pictures:



























First Year 1990 Statistics assignment
This is a video of the assignment I did for Statistics in First Year, WMT in Kevin St in 1990. It’s written in gwbasic 🙂
Stick with it. It gets interesting!
1000 Boids in Unity ECS
An implementation of boids using ECS for Unity 2020
1000 boids implementing the following behaviours:
- Seperation
- Cohesion
- Alignment
- Constrain
- Wander
With a procedural animation and trails implemented using ECS. There are 28K entities being updated every frame getting ~100 FPS and ~80 FPS in VR. See the steamvr branch for a VR implementation
Try doing that with MonoBehaviours! Source code here: https://github.com/skooter500/ECS2020
Audio Responsive Visuals made in Processing
Audio responsive visuals made in Processing:
And check out these ones made by my students!
A preview of tonight’s magic for Paradiso Super Heros
Infinite Forms @ Dublin Maker
I had a a great day at Dublin Maker on July 20th, showing my creative work in Unity
Infinite Forms – May 2019




























