Download my games


I just published a couple of games I wrote a few years ago in Processing on Itch.

YASC is a fast-paced deathmatch style game for up to 4 players inspired by Spacewar. Each player spawns in a different corner of the screen. Bullets and the players wrap around the screen creating interesting gameplay strategies. Players must acquire ammo, lives and shields to survive. The sun in the center of the screen pulls everything towards it.

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YASC requires XBOX 360 controllers to play.

Download it on Itch

NILL is a procedurally generated game about collecting pods from landing pads inspired by Lunar Lander. Use an XBOX 360 controller or the arrow keys to control your spaceship. Make sure to keep your speed low and your angle straight as you land. Also fuel is limited so make sure and collect the green fuel tanks that fall from the sky, while avoiding the falling asteroids.



Download it from Itch

Whales, dolphins, ray formations and lots of sardines

Some videos of the creatures I’m making for DEEP:

This video is the improved whale behaviour, now with movable fins:

This video shows all the new creatures in a test environment, with a couple of earlier versions of the whale:

There are 2 whales, one with 6 fins and one with 2 fins. There are the wandering dolphins which also flee from the player.

There are the sardines which I am now very proud of. This demo has 500 in VR at 100 FPS. The exhibit beautiful emergent flocking behaviours both in the open water and while in caves. They also flee from the player and the whales. When they do this, a hole opens in the school and the whale passes through. Finally there is the family of ray fish which fly over the scene maintaining a V formation.