Myself and Alessa Baker made this silly little augmented reality app in Unity. You point it at the DIT logo and it displays a nice 3D spinning DIT logo. Download it for your Android device.
Category Archives: Uncategorized
BGE V2
This summer I plan to add Oculus DK2 support and Kinect V2 support to BGE, my game engine for teaching. Here is a demo of BGE I made last summer:
Flocking in the Rift
I have released a Unity/Oculus tech demo of various Game AI visualisation techniques I implemented in Unity, including a nice cool flocking demo that gives you a boids eye perspective. Its quite trippy and immersive, even though that was not the original intent.
It works best with headphones and an XBox game controller.
Controls:
A to switch camera modes (there are three)
B toggles cell space partitioning
Y adjusts the speed of the boids
X toggles debug drawing
In free camera mode, left thumbstick will walk/strafe and right thumbstick with look. Left trigger will fast walk
Right shoulder will cycle through the various demos.
The following keys also work:
0: Seek demo
1: Arrive demo
2: Pursuit demo
3: Wander demo
4: Path following
5: Dynamic obstacle avoidance and offset pursuit demo
6: Flocking
7: Finite state machines demo
8: Path finding
F1 Toggles camera modes
F2 Speed
F4 Toggles printing of a load of debugging information
F5 Toggles drawing of the boids vectors
F6 Toggles debug line drawing
F7 Resets the camera up vector
F8 Toggles cell space partitioning
F9 Toggles non-penetration constraint
F10 Toggles Rift mode
Press escape to quit
With thanks to Andy Duplain, Neural Technologies Ltd for the Elite models
A Tribute to What Inspires Me
My DT228 Object Oriented Programming students assignment using Processing. The theme was “A tribute to whatever inspires me”
Game AI in Unity
Ive been busy porting all my Game AI demos to Unity3D. Here is a demo:
All the code is available under an MIT licence from my github.



